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AI Insights · Timothy · April 2025

Top Boxing Games on iOS in Luxembourg: Q1 2025 Performance

Explore the performance trends of the top boxing games on iOS in Luxembourg during Q1 2025, with insights into weekly revenue and user engagement.

Top Boxing Games on iOS in Luxembourg: Q1 2025 Performance

In the first quarter of 2025, the iOS platform in Luxembourg saw varied performance trends among the top boxing games, as reported by Sensor Tower. Here's a closer look at the key metrics for these games.

Boxing Star: Boxing Fight Game from THUMBAGE experienced a fluctuating revenue pattern, peaking at $57 in early January before settling to around $11 by the end of March. Despite minimal weekly downloads, active user numbers briefly reached 4K in January and February.

WWE SLAM by Topps® Card Trader maintained a consistent revenue stream, starting at $26 and peaking at $40 in late January. The revenue then stabilized around $11 towards the end of the quarter. However, download and active user data were not available for this period.

Real Boxing 2 from Vivid Games S.A. showed moderate revenue stability, with a notable peak of $16 in mid-March. Weekly downloads were sparse, with a slight increase to 2 in late February. Active user numbers fluctuated, briefly reaching 3K at the start of the quarter.

WWE Mayhem by Reliance Games exhibited a revenue surge to $37 in late January, followed by a decline to $5 by the end of March. There were no significant download or active user metrics available.

Punch Club 2: Fast Forward from tinyBuild LLC saw a revenue spike to $49 at the end of January, despite no recorded downloads or active user data.

These insights provide a snapshot of the app performance trends, with more detailed data available through Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2025